computer game’s audience as the audience of the artistic text analysis and study of the encounter situation of computer games as artistic works
نویسندگان
چکیده
this paper investigates computer games and their presences in the current routines. it introduces this audio-visual medium itself, its outcomes and the effects of its appearance into the domain of our mental life. moreover, it presents a comprehensive historical analysis in the matters of games and computer sciences. its methodology is contained by social sciences methodology, literary theory, and film critiques, but as the subject matter is an absolutely new one, a new-media discourse would be emerged by merging the named methodologies and a new jargon. the authors assumed that computer games are in the “art family” since a work which can seduce its human audiences and even gives them a virtual life; then the work could be called an “art”, conceptually. by the way, considering computer game as a media art, with regard to the distinction of representational and simulational art is in the outlines of this paper.in expressing the necessity of the research it is noticeable that according to the world marketing databases, the portion of trading computer games is equal to the great market of movie productions. besides, as there are some great multinational corporations which are engaged in providing and disseminating of productions of computer games, the increasing importance of computer games, and their potentiality in absorption of audiences is obvious. these newfound positions of computer games make an academic necessity to conduct research on their aspects. based on the “immersion” concept, the authors of this paper find the distinctions and similarities of two relative concepts, “the viewer” and “the user”. they scrutinize the problematic of “the agency of the audience” in computer games and present some theoretical strategies to illustrate new perspectives in order to facilitate the understanding of the true situation of the audience in confrontations with computer games.the discourse which this paper comes from, relates to a new academic discipline that its most important specificity is interdisciplinarity. the research area of new media studies has rooted in social sciences, fundamental sciences and engineering, philosophy and theory of art; and this conceptual and methodological richness, aside its newness, provoke deep lingual and thematic complications. while pioneers of new media studies assume the classic media studies as only the prerequisite for the multidimensional and difficult discussions of the discipline, but the other problem lies in the translational quality of this work. present article in fact is a translation of the discourse of computer game studies, and at best, it can introduce a new academic discipline, with election of some scholars’ ideas. with regard to mentioned achievements, now it’s obvious that the audience of computer games stands far from the position of the classic viewer. but this new user/audience position has many more possibilities to research about. according to theories that are cited in this article, we can recognize this position in the contrary of the agentship situation, or we think about it as the perfect embodiment of the agentship concept. however current article, while proposes these two theoretical orientations, remains neutral about the subject.
منابع مشابه
the analysis of the role of the speech acts theory in translating and dubbing hollywood films
از محوری ترین اثراتی که یک فیلم سینمایی ایجاد می کند دیالوگ هایی است که هنرپیش گان فیلم میگویند. به زعم یک فیلم ساز, یک شیوه متأثر نمودن مخاطب از اثر منظوره نیروی گفتارهای گوینده, مثل نیروی عاطفی, ترس آور, غم انگیز, هیجان انگیز و غیره, است. این مطالعه به بررسی این مسأله مبادرت کرده است که آیا نیروی فراگفتاری هنرپیش گان به مثابه ی اعمال گفتاری در پنج فیلم هالیوودی در نسخه های دوبله شده باز تولید...
15 صفحه اولthe effect of teaching reading as whole text task and paragraph task on efl learners speaking
abstract the present study was conducted to investigate the effectiveness of a rather newly developed method in language teaching that is the use of paragraph reading task and whole reading task and their effects on improving efl learner’s speaking ability. to fulfill the purpose of the study, first 90 participants studying their course at sa eedi high school in tehran were chosen by means of ...
15 صفحه اولa fundamental study of "histiriographic metafiction", and "literary genres", as introduced in "new historical philosophy", and tracing them in the works of julian barnes.
abstract a fundamental study of “historio-graphic metafiction” and “literary genres”, as introduced in “new historical philosophy”, and tracing them in the works of julian barnes having studied the two novels, the porcupine and arthur & george, by julian barnes, the researcher has applied linda hutcheon’s historio-graphic metafictional theories to them. the thesis is divided into five cha...
15 صفحه اولwuthering heights and the concept of marality/a sociological study of the novel
to discuss my point, i have collected quite a number of articles, anthologies, and books about "wuthering heights" applying various ideas and theories to this fantastic story. hence, i have come to believe that gadamer and jauss are rightful when they claim that "the individaul human mind is the center and origin of all meaning," 3 that reading literature is a reader-oriented activity, that it ...
15 صفحه اولa case study of the two translators of the holy quran: tahereh saffarzadeh and laleh bakhtiar
بطورکلی، کتاب های مقدسی همچون قران کریم را خوانندگان میتوان مطابق با پیش زمینه های مختلفی که درند درک کنند. محقق تلاش کرده نقش پیش زمینه اجتماعی-فرهنگی را روی ایدئولوژی های مترجمین زن و در نتیجه تاثیراتش را روی خواندن و ترجمه آیات قرآن کریم بررسی کند و ببیند که آیا تفاوت های واژگانی عمده ای میان این مترجمین وجود دارد یا نه. به این منظور، ترجمه 24 آیه از آیات قرآن کریم مورد بررسی مقایسه ای قرار ...
15 صفحه اولformation and evolution of regional organizations: the case study of the economic cooperation organization (eco)
abstract because of the many geopolitical, geo economical and geo strategically potentials and communicational capabilities of eco region, members can expand the convergence and the integration in base of this organization that have important impact on members development and expanding peace in international and regional level. based on quality analyzing of library findings and experts interv...
15 صفحه اولمنابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
هنرهای نمایش و موسیقیجلد ۱۷، شماره ۲، صفحات ۶۹-۷۷
کلمات کلیدی
میزبانی شده توسط پلتفرم ابری doprax.com
copyright © 2015-2023